Shrine Garden
A quiet garden scene built around layered foliage, wet stone, and deliberate points of light.
Selected work
Realtime worlds and systems shaped to hold up at gameplay speed—and at a still frame.
A quiet garden scene built around layered foliage, wet stone, and deliberate points of light.
Music-reactive environment effects that turn tempo and frequency into readable world motion.
A realtime trail study balancing velocity, dissolution, and contrast at gameplay distance.