<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Mori / Frame by Frame</title><description>Game development notes on Unreal Engine, technical art, environments, shaders, and visual effects.</description><link>https://game-blog-1og.pages.dev/</link><item><title>UE5 Japanese Garden Environment Breakdown</title><link>https://game-blog-1og.pages.dev/blog/ue5-japanese-garden-environment-breakdown/</link><guid isPermaLink="true">https://game-blog-1og.pages.dev/blog/ue5-japanese-garden-environment-breakdown/</guid><description>How I built a calm, layered Unreal Engine 5 garden scene with a focus on composition, foliage, and wet materials.</description><pubDate>Thu, 12 Jun 2025 00:00:00 GMT</pubDate></item><item><title>Creating Music Reactive Effects in Unreal Engine 5</title><link>https://game-blog-1og.pages.dev/blog/creating-music-reactive-effects-in-unreal-engine-5/</link><guid isPermaLink="true">https://game-blog-1og.pages.dev/blog/creating-music-reactive-effects-in-unreal-engine-5/</guid><description>A small technical-art study for converting audio analysis into expressive, performant environmental effects.</description><pubDate>Sat, 03 May 2025 00:00:00 GMT</pubDate></item><item><title>Niagara Trail Effect Breakdown</title><link>https://game-blog-1og.pages.dev/blog/niagara-trail-effect-breakdown/</link><guid isPermaLink="true">https://game-blog-1og.pages.dev/blog/niagara-trail-effect-breakdown/</guid><description>Notes from building a stylised Niagara trail that stays clear across speed changes and different backgrounds.</description><pubDate>Thu, 20 Mar 2025 00:00:00 GMT</pubDate></item></channel></rss>