Shrine Garden
A quiet garden scene built around layered foliage, wet stone, and deliberate points of light.
Game Developer · Technical Artist · Environment Artist
Selected work
A quiet garden scene built around layered foliage, wet stone, and deliberate points of light.
Music-reactive environment effects that turn tempo and frequency into readable world motion.
A realtime trail study balancing velocity, dissolution, and contrast at gameplay distance.
Field notes
How I built a calm, layered Unreal Engine 5 garden scene with a focus on composition, foliage, and wet materials.
A small technical-art study for converting audio analysis into expressive, performant environmental effects.
Notes from building a stylised Niagara trail that stays clear across speed changes and different backgrounds.
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