Game Developer · Technical Artist · Environment Artist

Building worlds, one frame at a time.

Notes from the intersection of art and realtime technology: Unreal Engine, expressive environments, shaders, and effects.
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Selected work

Featured projects

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01
2025Unreal Engine 5

Shrine Garden

A quiet garden scene built around layered foliage, wet stone, and deliberate points of light.

UE5World BuildingMaterials
02
2025Unreal Engine 5

Signal Bloom

Music-reactive environment effects that turn tempo and frequency into readable world motion.

NiagaraBlueprintsVFX
03
2024Unreal Engine 5

Ember Line

A realtime trail study balancing velocity, dissolution, and contrast at gameplay distance.

NiagaraShadersRealtime

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