UE5 Japanese Garden Environment Breakdown
How I built a calm, layered Unreal Engine 5 garden scene with a focus on composition, foliage, and wet materials.
Archive
Process notes, visual studies, and practical production breakdowns from realtime game development.
How I built a calm, layered Unreal Engine 5 garden scene with a focus on composition, foliage, and wet materials.
A small technical-art study for converting audio analysis into expressive, performant environmental effects.
Notes from building a stylised Niagara trail that stays clear across speed changes and different backgrounds.